Procedural Mosaic Tile Material – Substance Designer

Unreal Engine Rendering

Base Construction

Base Construction

Pattern Construction

Pattern Construction

Base Color

Base Color

Height

Height

Substance Designer Graph

Substance Designer Graph

This is a procedural mosaic tile material created in Substance Designer as part of the GAME 722: Materials course at SCAD.

The material was built entirely from scratch using a procedural workflow. The pattern structure was developed based on real-world mosaic references, while additional variation in tile height, color, and surface detail was added to make the material feel more natural.

The final material was rendered in Unreal Engine 5.6 using an HDRI lighting setup.